ABOUT US
Do you think it's risky to buy a very expensive card just to find out if it works for you?
Are you tired of explaining to your opponents what your scribbled paper proxy card can do?
Are you the impulsive buyer who spends on cards then regrets it later, after it doesn't work as you expected?
WHAT OUR PROXIES ARE MADE OF:
WHY ARE PROXIES BETTER:
Are you tired of explaining to your opponents what your scribbled paper proxy card can do?
Are you the impulsive buyer who spends on cards then regrets it later, after it doesn't work as you expected?
WHAT OUR PROXIES ARE MADE OF:
- Our proxies are printed over original magic the gathering cards.
- Has same feel and thickness and can be sleeved and shuffled normally in your deck.
- And will pass both bend and light test as well.
WHY ARE PROXIES BETTER:
- A long discussion explaining what your scribbled proxy can do, is a total waste of time.
- It is best to play-test cards first before you decide on purchasing them.
- Visual familiarity is very important for both you and your opponent.
- You can also Proxy your old cards to prevent further wear & tear.
- Last but not the least, scribbled proxies are just ugly.
Mtg Proxy Rulings
COUNTERFEITS
"Counterfeit cards are not approved in any fashion by Wizards of the Coast, nor are they appropriate for sanctioned play in any form". Authorized cards for use in sanctioned Magic play must meet the following criteria, as explained in section 3.3 of the Magic Tournament Rules:
PROXIES
A proxy card is used during competition to represent an authorized game card that has been accidentally damaged or excessively worn in the current tournament (including damaged or misprinted Limited product) as determined solely by the Head Judge. Proxies are not allowed as substitutes for cards damaged intentionally or through a player’s own negligence. Use of a proxy is ONLY allowed by tournament rules under the following conditions:
"Players may not create proxies for use in sanctioned play". If a proxy card is genuinely necessary during an officially sanctioned Magic tournament, the proxy is included in the player’s deck. Whenever the card is located in a public zone, it must be replaced by the actual, damaged card it represents.
For more information on the proxy policy review section 3.4 of the Magic Tournament Rules here.
"Counterfeit cards are not approved in any fashion by Wizards of the Coast, nor are they appropriate for sanctioned play in any form". Authorized cards for use in sanctioned Magic play must meet the following criteria, as explained in section 3.3 of the Magic Tournament Rules:
- The card is genuine and is published by Wizards of the Coast
- The card has a standard Magic back or is a double-faced card
- The card does not have squared corners
- The card has black or white borders
- The card is not a token card
- The card is not damaged or modified in a way that might make it marked
- The card is otherwise legal for the tournament as defined by the format
- Unglued and Unhinged basic land cards are allowed in sanctioned Magic tournaments
- Players may use cards from the Alpha printing only if the deck is in opaque sleeves
PROXIES
A proxy card is used during competition to represent an authorized game card that has been accidentally damaged or excessively worn in the current tournament (including damaged or misprinted Limited product) as determined solely by the Head Judge. Proxies are not allowed as substitutes for cards damaged intentionally or through a player’s own negligence. Use of a proxy is ONLY allowed by tournament rules under the following conditions:
- A card has become damaged or unplayable due to wear at the event as determined by the event judge
- The event judge creates the proxy
"Players may not create proxies for use in sanctioned play". If a proxy card is genuinely necessary during an officially sanctioned Magic tournament, the proxy is included in the player’s deck. Whenever the card is located in a public zone, it must be replaced by the actual, damaged card it represents.
For more information on the proxy policy review section 3.4 of the Magic Tournament Rules here.